Sorcerer - A monster who is originally planned to be included in the game, as suggested from one of the developers' enemy description logs.Flower Man - A human corpse-like entity infested by a large flower. Fish-face - A zombie head with thick root-like tentacles sprouting from the mouth.īaby plant concept art.Baby Plant - A plant-like creature that opens its "mouth" like a pea pod to attack by vomiting. When the Gatherers were first adapted, their designs were a lot more different: the Servant Grunt was more human-looking and wears a 8th/19th-century outfit, while the Brute was originally called "Headless Brute" and thus appearing as a decapitated humanoid beast. The monsters were first intended to be hybrid combinations of humans and plants, before ending up quickly rejected for a better idea. Unreleased Jars - Two unused jars with unknown usage.Unreleased Keys - Four unused keys for few various existing locations.Trampolines - Could presumably be used to create physics-based puzzles, allowing for items or the player to reach otherwise unreachable areas.Torch - An earlier light-source item before the Lantern was implemented.Thalers - Bags of coins used for opening chests.Strange Statue - A scrapped hidden collectible.Severed Hand - A severed human hand with unknown usage.Sanity Potion - A potion used for restoring sanity.Pickaxe - A leftover from Penumbra: Overture.Flintlock Pistol - A pistol that could be used to fight off enemies with.Bow and Arrow - A weapon that could be used to fight off enemies with.Bomb - Could blow up walls, similar to the explosive used in the Storage.These were all removed, but other items, such as the Sanity Potion and Thalers, can still be implemented in Custom Stories. Weapons included a pickaxe, a bow and arrow, and a flintlock pistol. The game was initially intended to contain combat elements, much like in Penumbra: Overture. This originally intends to make a total of six hubs instead of four.
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